#include "MainFrame.h"
int WINAPI WinMain( IN HINSTANCE hInstance, IN HINSTANCE hPrevInstance, IN LPSTR lpCmdLine, IN int nShowCmd )
{
	MainFrame* g_MainFrame = new MainFrame();
	if (!g_MainFrame->Create(hInstance,640,480,"BingGameFramework1.0.1"))
	{
		return 0;
	}
	if (!g_MainFrame->Run())
	{
		delete g_MainFrame;
		return 0;
	}
	return 0;
}